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"THE ASCENT" Review: No more beautiful, intense, distorted cyberpunk action shooter Close IGN Logo Comments

"THE ASCENT" is a game like a luxury restaurant with a slightly unpleasant luxury restaurant.The interior of the store is very beautiful.The dishes that have been served have a good appearance and taste.But the clerk's affection is not very good.If you look closely at the store, there are places where cleaning is not well -cleaned.You can hear an angry from the kitchen.Well, can you still enjoy cooking?

In short, this work is a twin stick shooter.This is an old school violence action that makes full use of various gunfors and assistance to the thugs and mechanics that are attacked from one end to meat and iron scraps.Shoot, kill, gain experience value, assign levels up, assign skill points to enhance reload speed and maximum physical strength, and shoot enemies again.

In addition to the main firearms, it is also possible to incorporate cyber extensions called orgu into the character.This is a physical remodeling due to surgery, and you can also take powerful attacks and auxiliary actions that can not be done with firearms on hand.Anyway, this work is a game that shoots, defeats, shoots and defeats.

This work is basically an old school action shooter, but there is one remarkable feature.The shield and the cover action using it.

Normal shooting is a standing opponent and squatting opponent, but also a shield scattered on the map.If you press the high -fire key at the time of shooting, you can hold the gun high and shoot towards a high position.Is it a blindfire movement of a third -person viewer?The shooting using this action slips through the shield and the crouching opponent and hits the standing opponent.Players can use this system to defend enemy attacks with a shield or shoot the enemies over the shield.

However, the battle of this work does not win if you shoot from behind the shield.The enemy actively goes around the shield and attacks the player.And the same is true for the enemy that can use a cover and a high place shooting.It is important to definitely reduce the number of enemies while constantly changing the cover position while watching the surrounding conditions.

It is simple to write in letters, but when you actually play it, it is surprisingly fun, and it is a pleasant experience with a speedy and violent play that is different from the TPS cover shooter.

With this battle mechanics, the ASCENT has clearly provided the fun of this game in the genre of twin sticks that are easy to be similar.

Now.In games with a setting like this work, "blade runners" -style visuals such as purple neon light falling into the city at night, suspicious Japanese signs, ads flying in the sky and airships are often adopted.。But they are literally repeated 100 times.Although it is a subject that can be a standard, most of the works do not seem to be able to provide more than "usual feeling".However, it is a little difficult to arrange the ASCENT with many cyberpunk -style games in the world.

The stage of this work is Archology, which is dominated and managed by the large company Assent Group.Here, workers who have emigrated from various stars in search of hope are alive while repeating endless labor in contracts with the group.Is it easy to understand if you think of a work like "Shadouran" or "Star Wars" with a bit of a heneri?

The ASCENT development team perfectly describes the world where this low life and high -tech intersect with rich imagination and AAA -class graphics.For example, there is a downtown area where various racial workers gather.There is a giant casino where coins and desires fly.There is a suspicious meat treatment facility in the basement of a suspicious restaurant.There is a hacker hide hide hidden in an abandoned building in a submerged city.There is a ceiling city where the leaders at the top of the city live.And there are many NPCs in each place and live their lives.It's not special, it's not all visible to interact, but where you can go and where you can see it is all well built.

From micro to macros, the gorgeous map without a chance is one of the most beautiful and worthy games in the current cyberpunk.This work is distributed to Windows, Xbox Seriesx/S, and Xbox One, but if you can enjoy the graphics of this work without worrying, it is better to play with higher specifications.

The fierce gunfights performed on this gorgeous map are the best rewards for cyberpunk fans/violent game fans.In the pink light of dance clubs, it is better to shoot a large number of enemies with a bar counter in the cyber shopping street with a bar counter sideways.

In particular, the latter half of the game system and the equipment come together is the best.In the end, the player will summon a support mechanism, shoot a thick laser beam, and burn up the streets with flame radiation.The tactical fun of the cover shooter, along with the progress of the game and the skill of fighting skills, is a bit thinner, but it is different to go with strong equipment.The gradation of this combat style change will continue to play about 20 hours before clearing.

The audio side is also excellent, and the heavy BGM heavy synths will enliven the battle.A sharp and nuisance sound is one of the major reasons I play with this work.We recommend enjoying the game at a loud volume.

That's why THE ASCENT is a wonderful game with exciting battles and really beautiful visuals.But not perfect.This work has several problems.One of them is the story.

The campaign of this work begins when the city administrator Ascent Group goes bankrupt.What happened to the collapse of this company?Who did it?The story of conspiracy and battle over this big incident will be talked about with slangs like "Flat Liner" and "Meat", as brought from William Gibsung works (the first mission name is "Arcology Blues"is).The player was hired by a group, received a request from his boss in the story, defeating the enemy on the way to a specific place on the map to achieve a request, and received a request ...I will repeat that.

『The Ascent』レビュー:これ以上ないほど美しく、激しく、歪なサイバーパンク・アクションシューター Close IGN Logo Comments

There is not much problem in the story itself.There are problems such as the right nouns are congested and difficult to understand, but the story is simple and interesting, and all the characters involved in the main mission are full voices, the performance of the voice actor, and the text and translation are well -translated.doing.A glossary like a mountain is also responsive (or if you don't read it, the story will be a dick).

The problem is that this story has little to do with players.It's outside the mosquito net.The player character is just a subcontractor, just a subcontractor, and just opens the path that the client goes.This is Pasiri.It is always replaced that the business can be pushed unilaterally.The player's intention is hardly involved there.Or rather, player characters do not speak anything other than Samitsu.It would be natural to be able to feel a big conspiracy and strategy that proceeded regardless of the will of the player at all.

It is a pity that players can play the world only for firearms.Whatever the request, the player just shoots the enemy.Ichiou This work claims to be RPG, but it is better to try it as a pure action game.There are side missions separately from the main mission, but some of these seemed to be really interesting if it was a conversation -led game like the "Fallout" series.I'm sad.

I'm also worried that the movement is boring."The ASCENT", unlike many twin sticks, does not use straight arcade level design.The game play of this work is set on a large map that spreads and spreads, almost no seam.It's not an open world, but it's almost like that.The player runs around this big map, right to left, and upwards, according to the mission goal.

As I wrote above, the map of this game is very well made.It's fun to pass through a beautiful city, and it's not something you get tired of just going back and forth.Each travel distance is not very long.The battle with the enemy sandwiched during the move is also fun.

Still, the movement of this work is a little negative point.I run too much player.The factor would be uniform Fast Travel.By proceeding with this work and the main mission, the functions that can be moved from the current point of the player to a specific place (such as towns) are opened, but this is strangely small.

The whole map is broadly divided into four hieraries up and down, but Fast Travel cannot move beyond this level.If you do not use the elevator to the next floor at the center of each hierarchy, you will not overlap the level.Therefore, if you actually move to another level, you will move to the area where the elevator is in Fast Travel, use the elevator, and the Fast Travel to the destination in the next level.And the fast trabel and the elevator movement are sandwiched for about 1 minute, respectively.This is quite troublesome.

Not all movements are boring.However, the most interesting thing about this work is shooting.I want you to shoot a static chin rather than jogging and elevators.

Even around the battle, the core part is well created, so I'm worried about the sweetness of the details.There are some types, but the main firearms with no difference, armor without differences, and sometimes the resurrection position during retry is strangely far.In particular, the greatness of the difficulty level was noise.

In the middle of the main mission, some large -scale battles in the boss battle occur, but this is just difficult.Defeating all the enemies that attack from all directions with a closed large map are different from the usual battle.Perhaps this is a battle on the premise of multiplayer."Let's work with a friend to get over the enemy's waves."No, it's good.But now I'm playing solo.I wanted to switch the difficulty level according to what kind of situation the player is currently playing.

Especially the final boss of the final mission was a problem.It is a completely multi -exclusive stage.To put it simply, it's a stage like "pressing the button at the same time".I was able to clear it solo, but I was really forced to be able to capture it in a way that the developer assumed.

Conversely, this drawback is that multiplayer is almost eliminated.I have not played all the solo in the review, and I do not play multiplayer at all, but it is easy to imagine that cooperative play raises the fun of this work one step.

This work gives players a variety of stresses, from small to large ones.In fact, this review also seems to be very dissatisfied with the dissatisfaction.However, the battle and the visuals of this work have the goodness of bouncing them.Stress does not matter if you hit a bullet in a cyborg in a beautiful cyber city.

Now, here, repeat the opening text again.

"THE ASCENT" is a high -end restaurant -like game with a slightly unpleasant luxury restaurant.The interior of the store is very beautiful.The dishes that have been served have a good appearance and taste.But the clerk's affection is not very good.If you look closely at the store, there are places where cleaning is not well -cleaned.You can hear an angry from the kitchen.Well, can you still enjoy cooking?

My answer is ... Jesus.

This review is written based on play on Xbox One X.

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